Victim: Winged Nazgul
Corp: Eve University
Alliance: Ivy League
Damage Taken: 2375
Name: Pithi Destructor / Unknown (laid the final blow)
Rudimentary Ship Scanner I, Qty: 2 (Cargo)
Small Automated Structural Restoration (Cargo)
Basic Expanded Cargohold
Small Shield Booster I, Qty: 2
Small Energy Neutralizer I, Qty: 2
Uranium Charge S, Qty: 45
Small Energy Transfer Array I (Cargo)
Expanded Cargohold I
Caldari Cruiser (Cargo)
Missile, Qty: 60
125mm Railgun I
Light Missile, Qty: 280 (Cargo)
Small Shield Extender I
Sheen Compound (Cargo)
Uranium Charge S, Qty: 46
Survey Scanner I, Qty: 4 (Cargo)
Iridium Charge S, Qty:
Ship Scanner I, Qty: 2 (Cargo)
Charge S, Qty: 154 (Cargo)
Bloodclaw Light Missile, Qty: 1199 (Cargo)
Seeker F.O.F. Light Missile I, Qty: 100 (Cargo)
Condensed Alloy, Qty: 2 (Cargo)
Launcher I, Qty: 2
Defender I, Qty: 190 (Cargo)
125mm Railgun I
This was my first ever ship to get blown up in Eve. The mission was level 1 Worlds Collide. I learned quite a few things from the experience. The first was, never ever carry anything into a mission that you don't mind getting blown up. You'll see I had two skillbooks I was toting around, Salvaging and Caldari Cruiser. I thought it would be handy to learn the new skills if my training ever ran out in the middle of a mission. I thought wrong.
The second thing is that it's possible to go back to your wreck and get the stuff that survived the explosion. Unfortunately, I didn't learn this until it was too late and I had ended the mission and erased any easy way of finding my wreck again.
The last thing I learned is that I really, really hate Worlds Collide.
So it was with some trepidation that I accepted my first level 4 version of this mission. I had to keep telling myself I wouldn't be going in with some fragile frigate but a battle-hardened battleship this time around. It didn't seem to help. What did help was the online guide talking about possible Overseer spawns and faction loot in the mission. My natural greediness won out in the end.
So I prepared as best as I could and warped off to face my nemesis. I decided to face the Guristas first and maybe save the Serpentis for later. The first room wasn't too bad but I think it was just a setup for what was to come. Warping into the second room, I was treated to the stomach-lurching sight of many red targets seemingly close all around me as well as this huge structure that seemed to block the obvious path away from the hostiles.
Aside from one incident involving the aforementioned structure and my Raven feeling like a sitting duck while I slowly maneuvered around it, I found the Guristas couldn't muster enough DPS to even come close to breaking my tank. The third room was anti-climactic and a total walk in the park by comparison. No rare spawns, though, so I decided to press my luck and try the Serpentis side of the mission. But, first, a salvaging break before the wrecks had a chance to despawn on me. Killing battleships can sometimes be a lengthy affair especially if they pack Defenders like the Serpentis were reported to do.
First room is even easier than the Guristas. I was able to dictate the range and they never came even close enough to damage my shields. The second room, however, was totally different as the initial close range and the stupid War Installation (seriously, whose bright idea was it to place a structure smack dab at warp-in just so you can get hung up on it?) meant that I was tanking some serious damage. In fact, it was perilously close to breaking my tank if I didn't decide to warp out soon. Being as I already was in the positive 16 million just from the bounties alone, I decided discretion was the better part of valor, hightailed it out of there, and turned the mission in.