Warhammer Online has unveiled what is the first of hopefully many Live Events in the game and it is themed in the spirit of the Halloween season. Called The Witching Hour, this event promises to ignite more open RvR and dispenses some treats to go along with the PvP tricks. I'd like to weigh in with my opinions now that it's been implemented live for a few days now.
Tricks
I can't help but feel like the implementation of this event was rushed a bit. That's quite understandable given how close it was to WAR's release date. I'm sure there were a lot more important things to hammer out than what the heck they were going to do for Halloween. The first thing is the phase 1 objectives being that you must kill a certain number of the opposing realm in order to get to phase 2 and the boss spawn. Now I'm sure that when this was first drafted, it seemed like a really cool idea and, yes, I agree it is for something like a repeatable quest to get RvR influence. But for something to get holiday fluff? Not so much. Especially something that is going to last 5 days as it is. Not only must you depend on your realm to band together in enough numbers to actually make a serious attempt at the WH PQ but you must also depend on the opposing realm to do the same. And seriously, what is up with the restrictive zones in which to count kills and influence towards the PQ? Especially in T4, it felt a little like having to PvP in a closet.
But even with the negativity, I have seen it being successful in igniting open RvR in areas that are not used to seeing mass PvP in those numbers. So kudos for that, at least. I hope that Mythic sees from this experience what types of virtual carrots are needed to entice people away from scenarios and into the open RvR lakes.
Treats
The rewards for this Live Event might have been as rushed as the implementation but you would never know it from the quality. The masks look awesome, especially when you compare them to the masks given out for a similar event in WoW. There are 4 masks in all that you can collect. One is a random drop from Restless Spirits that are found outside the RvR lakes. One is an elite influence reward for capping the Witching Hour chapter influence. One is a gold bag reward for killing the boss spawn in phase 2 of the WH PQ. And the last is a random drop from looting a player's body in normal PvP. The cape and titles are a nice touch as well. In the info page on the official site, they also mention special potions and trinkets but I have yet to come across any of them in game. In total, I think the rewards were just enough for the season and the holiday itself.
For those seeking more information about this Live Event, there's a great post about it here.
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