Lately, there's been some discussion regarding questing in WAR. WAR is ultimately a RvR game so it should come as no surprise that the developers have streamlined this process and given us some improvements to the old way of doing things. People like to complain about how WAR questing is just the same old thing rehashed in a new package or that the quest log isn't big enough to hold 3 zones full of content. They blithely ignore stuff like big honking red circles scribbled on the map showing you in no uncertain terms where you should go or a separate bag to hold all your quest items. So I would like to counter by highlighting a couple of the new improvements that I would like to thank Mythic for.
When in Doubt, Right Click the Quest Item
It used to be you would be sent to collect 10 bear paws or whatever it was the NPC had a hankering for. After collecting the required items, you would then have to trek back through the whole zone to hand them in. Whereupon said NPC would then inform you: You know what, I need some bear guts too. Mind going back there and getting me some? As someone who likes to maximize their travel time efficiency, this used to drive me crazy. Mythic has gotten around this by saying what if you just right click on the bear paws and then you would know somehow that you then needed some bear guts as well. It's just crazy enough to actually work. And it does for the most part. Unless you are like me and you ignore the quest items and idly click on them while bored. You then realize there was a quest that needed to be advanced 2 tiers ago. They really need a big icon, maybe one that looks like the right mouse button that says Right Click on the Damn Quest Item Doofus, displayed prominently somewhere in the quest log.
Named Mobs You Need That Spawn and Home in on You
Seriously, how awesome is that? So awesome I can almost forgive Mythic for the reverse mechanic they also perversely included in the game: The named mob that looks identical to the dozens of mobs around it. Almost.