Wednesday, September 17, 2008
Over at Ramblings, JoBildo remarks on unaccustomed behavior he is experiencing which is PVPing so early and so often. In WoW, unless you were a pimped-out twink, there really was no good reason to PVP so much prior to max level. All you were accomplishing by doing so was delaying progress towards end-level and meaningful PVP. The same goes with grouping and even joining guilds. The end-game was such a big draw in WoW and soloing so efficient that many people would engage in atypical antisocial behavior for a MMO and not think anything of it. But you can't argue with success and 10 million subscribers mean that Blizzard must be doing something right with its formula.
Enter Mythic and their wacky ideas about getting people to enjoy grouping and interacting with other people...in a MMO. Almost every detail of the game design rewards and nudges you gently in that direction. One of the reasons I'm trying to find a guild so early in my character's life (aside from the obvious social reasons) is that I can't help but feel like the XP I'm using to level could also be used to raise up a guild's level. One of the design details of this game are Living Guilds that will level up with portions of its member XP. You have to give Mythic kudos for not just ripping off what made WoW so successful but also looking for ways to improve upon the player experience.