It seems I hit a hot topic with my stance towards the gear grind in WAR. I think some points were missed about grinding that were lost in the mad rush towards the torches and pitchforks to vilify the monster called Wards. So I'd like this opportunity to clarify my stance on grinding.
It is my belief that MMO game designers and developers are not the clueless sadists that most people make them out to be on the Internet. I believe they take pride in their work the same as everybody else. It's up to them to design the challenges and rewards that we as players must face in their games. But they can't account for how every single person will react to the content they design. Obviously, there will be those who find the challenges too easy and some too hard. As well, there will be those who think the rewards appropriate and those who think they aren't.
The grind is the feeling individuals get when they feel the reward doesn't quite fit with the effort involved in getting it. Normally, if you felt this way in a non-MMO game, you would just stop playing it altogether and look for some other way to waste your gaming time. But the subscription model of most MMO's means that this option is not taken lightly and is usually reserved as an option of last resort. And so are born the grinds that are undertaken in the name of character progression.
In summary, grinds are here until the day developers can develop mind-reading technology to custom-design every facet of their game to individual tastes. It's up to you to either embrace or reject these grinds. Nobody else can make that decision for you. For me, I enjoy leveling characters to max too much for it ever to be a grind. In much the same way, I just can't see grinding PVE instances over and over with the ultimate payoff being more glorified PVE encounters. That's not what I signed up for in this here RVR game.
Your mileage most definitely may vary.