Wednesday, November 19, 2008

Heavy Metal First Impressions

It's your one-way ticket to midnight
Call it Heavy Metal
Higher than high - feeling just right
Call it Heavy Metal
Desperation on a red line
Call it Heavy Metal noise

Yesterday, the second Live Event for WAR hit the servers: dubbed "Heavy Metal" in honor of the two new tank classes set to return next month. It seems like Mythic has learned from their first attempt as the fun factor surrounding this event is much, much higher in my opinion.

For starters, the centerpiece is Reikland Factory. Say what you will about scenarios, but Mythic has designed some incredible examples of PVP instances and Reikland Factory is as good as it gets. The level design is a throwback to the old classic FPS maps featuring a compact zone with a variety of routes from one point to the other. There is even a basement and upstairs area in the factory for z-axis goodness. There are four flags to capture and hold for points. Three outdoor flags that give you more points over time and one indoor flag that gives the most points for the cap but less over time. Grab the outdoor flags as your first priority as the earlier you can get the points ticking for your side, the better off you are. Don't ignore the central indoor flag, however. Just grab it as the opportunity presents itself.

The rewards are of a comparable quality as the first event. You have a trophy as the basic reward, a decorative cape as your intermediate reward, and you unlock the ability to create one of the new tank classes a week before anyone else as the elite reward. What I like this time around is the addition of daily tasks which is the only way to gain influence for this event. Instead of lamely grinding PVE mobs over and over again for the influence like in the last event, you have a number of tasks which adds some needed variety to the mix. The first daily task was simply to participate in the Reikland Factory event and the future ones are still clouded in mystery for now.

No comments:

Post a Comment