The Good: The new RVR influence system seems to be igniting open RVR across all the tiers of my server yesterday. It remains to be seen if this will persist after the new shiny phase. A lot of welcome additions to this game which, while individually small things, add up to a lot more polish. Sigmar knows this game needs it. Some prime examples were the item linking and right click menus on names in chat. Renown gear got a makeover and I found out my Warrior Priest was eligible for a second piece of Annihilator's without any extra renown grinding needed. Sweet!
The Bad: Some UI mods were broken. Not a big deal if you go default but really annoying for those who like their copious mods. Even the default UI exhibited rather strange behavior like buffs that behaved like bad dinner guests and simply wouldn't go away and a main assist button that would not stay put if you decided it was better somewhere else on your screen. Mythic decided to add some more money sinks in the form of increased flight master and merchant dying fees. They have since rolled back the cost of using the flight master to their 1.06 values but it was quite a shock to find out it would cost you almost a gold if you wanted to fly anywhere.
The Ugly: The client stability and performance was a mixed bag. I suffered more CTD's than usual yesterday. Scenario performance was very good even with all effects enabled. So good I'm tempted to up them from its fastest framerate settings. I didn't participate in any open RVR so I couldn't tell you first-hand how it held up with a mass of players around. Reports on Vent were positive but reading the forums and some blogs, it looks like the client took a few steps back in regards to mass mob action. There was another fortress zone crash last night on our server after I had logged off for the night so that is still a work in progress, it seems.